Storm nomination 2007


Once again, just as year ago – nomination for the ‘Artist of the Year 2006’ award in a plebiscite organized by a polish nationwide newspaper ‘Gazeta Wyborcza’. This time they took into consideration my newest comic album, ‘Rewolucje4: Syntagma’, and in general diversity in publishing ‘Alicja’ and ‘Kantor’ – again in the ‘Literature’ category. Well, this is kind of neat, though I feel like a little bit misplaced. Whatever.



Archived News of the year 2006


December 31st 2006, sunday:
As I look at this passing year, all I can say is… HAPPY NEW YEAR EVERYBODY :-]

December 5th 2006, tuesday:
It’s been a busy year concerning squirrel games… Well, not only that, also concerning submachines…. and comics as well. Ok, it’s been a busy year. Just released another squirrel game. The Puppy Fetch hosted by 2dplay is something that you have never seen before. You play as a puppy, and as your squirrel master throws a stick, you have to fetch it. Meaning: run as fast as you can, find the stick and mind the obstacles on your way, such as bad terrain, vicious cats and bulldogs. This game is timed so you better hurry up;)

November 13th 2006, monday:
newest Squirrel Family game is online. The Squirrel Harvest hosted by 2dplay is a point and click reflex and skill game, where you have to collect as many acorns as possible in given time period

October 7th 2006, saturday:
also today my newest comic album has been released. ‘Rewolucje4: Syntagma’ from Egmont Editions wraps up the revolutions series, finishes all unfinished substories and explains it all. Only for polish viewers I’m afraid. And this is not the end of this series. More albums are still to come, as I have three already finished scripts for the next parts of the series. The future is looking bright and shiny.

October 7th 2006, saturday:
Today my comic album ‘Blaki’ received ‘album of the year 2006’ award granted by audience of the International Comic Festival in Lodz. Thanks guys.

October 2nd 2006, monday:
the site has been updated to a new design and I also launched new section – movies. Besides regular animations that have been here since day one, now you can also watch my feature movies, placed on youtube servers. Enjoy.

September 5th 2006, tuesday:
well, I forgot to tell you this earlier. Submachine Zero: the ancient adventure is online since about a week now, as jayisgames competition entry. This is just a small diversion from the main storyline in submachine series, as it has nothing to do with the main plot, it’s a small and easy game, just testing the all-new rebuilt game engine, for you to see the modifications and stay up to date before launching the big game – submachine4: the Lab. I got a lot of messages lately asking about the release date of this game – I really can’t tell, I just hope it’s this year, maybe november or december…
meanwhile – short description of submachine0:
there are three facts about this game that you need to know:
1. this game was created for JayIsGames flash games contest and has nothing to do with the main submachine series storyline. It had to meet the contest’s specifications, hence…
2. this game is short. And I mean it. Don’t expect dozens of locations to wander around solving countless puzzles, this game is shorter than Submachine1.
3. this game uses completely new game engine, which I rewrote from scratch. For example, there is a new way of using items that you collect. Its more like ‘take the item and put it back’ than ‘drag and drop over something’, like it was in previous submachine games. So think of it as a small warm up before ‘Submachine4: the Lab’, which I am already developing. Till then – have fun with this ancient adventure.

August 3rd 2006, thursday:
Submachine3: the Loop is online and kicking. Continuation of the main submachine storyline, but with a different view at pnc gaming.

June 13th 2006, wednesday:
long awaited release of Submachine2: The Lighthouse game, a sequel to the succesfull Submachine. This time the area to discover is about 5 times bigger and the puzzles are more dificult. That’s what most of you wanted in your emails that I received after the first game. So enjoy, and Submachine3 is already in production.

June 9th 2006, friday:
The opening of FIFA World Cup and also the release date of ‘Everything you want to know about football…’ comic antholog, published by Kultura Gniewu. For this project I made brand new ‘Blaki’ comics, four black and white pages, scenario for this episode was written by Karol Konwerski; Go Poland!!

June 1st 2006, tuesday:
Today is a launch day of the www.kinematograf.pl site. This is a homepage of upcoming Tomasz Baginski new movie based on one of my comics from the Rewolucje comic series;

May 12th 2006, friday:
opening of the ‘Quinzaine de la BD’ exhibition in Dexia Art Center in Brussels. Pages from ‘Alicja’ comic album; as if nobody noticed this comic is exhibited and published on the very same day;

May 12th, 2006, friday:
premiere of yet another comic album, created with Jerzy Szylak’s script. ‘Alice’ is a 64-page, full colour release from ‘Timof i cisi wspolnicy’ publishing house. This comic was finished about two years ago, and been waiting to be published since. Finally, after changing the publishing house, this release saw the daylight. This album left my shelf empty, since now I’ll be publishing only new material, everything that has been done in the past worth publishing was published already.

March 25th 2006, saturday:
Premiere of my newest comic album – Wyznania Właściciela Kantoru, written by Jerzy Szylak. This is a newest reelase, however comic itself is quite old, it’s been finished in 2004. The premiere took place during the 6th Warsaw comic convention – WSK6.

March 21st 2006, tuesday:
It’s been a busy month. Third March game just released on 2dplay.com servers, Polar Jump, a sequel to popular Tribal Jump. As for now I’m done with the squirrels for sometime now, gotta finish Submachine2 immediately. So enjoy this frosty squirrel adventure and please wait patiently for the second installment from the submachine series.

March 8th 2006, wednesday:
brand new game released. Roman Rumble, branded for 2dplay.com with Thumpmonks music in it once again. Discover three roman achitecture orders in this fast paced 3-level platformer; and a new squirrel joins the family. Intro on the 2dplay.com splash page: ‘Roman Rumble is another fun and totally addicting game brought to you by 2DPlay. Our cute little squirrel travels to Rome on a quest to discover the ancient orders of Roman architecture. In this game you will have to guide the squirell through 3 orders of Roman architecture – Doric, Ionic and Corintihian, while collecting ancient Roman coins and vases. This is a highly addicting game… guaranteed to keep you playing for hours.’

March 2nd 2006, thursday:
Another game released / brought back to life. Freaky Fun of the squirrel family is a 25-level platformer, with music from Thumpmonks once again, labelled for 2dplay.com. This game was formerly available from this site under the name Freakshow, this version is upgraded, has two more levels, different main character and all of bugs repaired;

February 7th 2006, tuesday:
The squirrel family game – Octopus is back online with slightly changed graphics and what’s more important – with ambient music in the background created by ThumpMonks (www.thumpmonks.com);

January 20th, 2006, friday:
Nomination for the ‘Artist of the Year 2005’ award in a plebiscite organized by a polish nationwide newspaper ‘Gazeta Wyborcza’. This is very ennobling for me, as I was nominated in the ‘Literature’ category for my comic album ‘Rewolucje: Monochrom’, which is quite strange in a country where comics is basically treated as amusement for kids and retards. Other names in this category are very well known polish book writers, as Stefan Chwin and Mieczysław Abramowicz.

January 9th 2006:
New game launched: Tribal jump, so I’m going back to the roots of my game developing. A brand new squirrelfamily.com game, licensed to 2Dplay.com, will surely be visible on other flashgame -related pages as well in time. Update on Submachine: 1/3 of the second game finished. I’ve got a title for this game ready: ‘Submachine2: the Lighthouse’. Meanwhile I’m working on three new squirrel family games, not speaking of new revolutions album, which I just started drawing. Oh my friggin’ head, it’s wasted…



Blaki: album of the Year 2006 award


mfk2006_statuetka_mini

Today my comic album ‘Blaki’ received ‘album of the year 2006′ award granted by audience of the International Comic Festival in Lodz. Thanks guys.

nagroda_mfk_my1

from left: me, Pawel Timofiejuk (publisher) and Karol Konwerski (co-writer of the album)

[photo: J. Obważanek]



review of the Squirrel Family in “Click!”


click1

Polish gaming magazine “Click!” writes about the Squirrel Family. Now that’s an oddity. Someone actually wrote an article, well, a note, about my games and not my graphic novels here in Poland. However the note is slightly outdated. The Squirrel family website doesn’t exist anymore, but you can find all the squirrels right here.

click2



Submachine 0, walkthrough


walkthrough

written by Hotstuff at jayisgames:

Your have to collect 2 toungue and then a lighter place each tongue on each dragon and then it will open the door then use your lighter to light each candle on each room there’s a brick lever you have to pull down so that one of the spikes on the left room will be block notice the brick with symbol that rotates everytime you click it one of the symbol must face up then you go to the room with brick symbol on it whichever symbol is facing that will be the room that will open up each room will have jewel then one of the rooms will have a brick you use the brick to trap the spikes on one of the room on the right then you will have to place the jewel to where the symbol is and there… you will find the jewel.. that easy…”;



Storm nomination 2006


Nomination for the ‘Artist of the Year 2005′ award in a plebiscite organized by a polish nationwide newspaper ‘Gazeta Wyborcza’. This is very ennobling for me, as I was nominated in the ‘Literature’ category for my comic album ‘Rewolucje: Monochrom’, which is quite strange in a country where comics is basically treated as amusement for kids and retards. Other names in this category are very well known polish book writers, as Stefan Chwin and Mieczysław Abramowicz.



Archived News of the year 2005


December 12th 2005:
500 000 users on submachine: extended version. Thanks guys. This is still a surprise to me, that this particular game gained such success on the internet. Once again thanks to Graeme and lazyLaces; And I frankly can’t imagine how many people have played the first Submachine, since it spread over the internet on so many gaming portals.

November 20th 2005:
Ole Comoll Christensen sent me an image to my celebrity guestbook, yet another aspect of the Revolutions that I didn’t know. He is a danish comic artist, you can check more of his work at www.comoll.com.

November 15th 2005:
I’ve created an extended version of the submachine, especially for the frontsteps.com, where I can watch the stats of the game. This version of the game is tougher and has more rooms, in the meantime I started creating submachine2 on a different engine hoping to finish that game in January or February 2006.

October 7th 2005:
Meanwhile, in the normal world my newest album has just been published. ‘Blaki’, 46 black and white pages, in cooperation with Karol Konwerski. The premiere was scheduled to meet the MFK2005 (International Comic Festival in Łódź, Poland).

October 2nd 2005:
Well now this is strange. Due to enormous success of the game Submachine and thousands of players I had to remove all of my games from rewolucje.com, because Submachine was causing gigantic transfer, that would consume my yearly license in like three days. Right now Submachine is back online on a different mirror, and I’m looking for a new home for other games.

September 21th 2005:
The Revolutions comic series is growing further. Tomasz Bagiński, polish 3D animation artist, nominated for Academy Award Oscar for his movie ‘Cathedral’ is working on creating a new movie, base d on the ‘Kinematograph’ comics, taken from the third album of the Revolutions: Monochrome. this is a major breaking news for the series and for contemporary movie business. So next year watch out for the Kinematograph movie, kids.

September 15th 2005:
New game launched: Submachine. This time it’s not the squirrel, but a classic escape point and click game, thanks to Graeme at Lazylaces.com for addicting me to this type of games.

September 5th 2005:
New game launched: the Freakshow, it’s also the squirrels, as most of my games.

August 22nd 2005:
Monday. Good day for launching two new games. Aviator and Aeroplane, from the squirrel family series.

August 19th 2005:
Yet another great polish comic artist in the celebrity guestbook. Rafał Szłapa was kind enough to create a drawing based on one of his favourites Revolutions stories from the first album.

August 17th 2005:
Tomasz Lew Leśniak has joined the revolutions celebrity guestbook with his version of the Revolutions. He is the author of two popular polish comic series ‘Jeż Jerzy’ and ‘Tymek i Mistrz’.

August 10th 2005
Revolutions comics in the eyes of Bohdan Butenko, Marek Lachowicz, David Krancan and Jakob Klemencic. I invite you to look up the celebrity guestbook.



Le Velo 33b


le_velo_1

le_velo_2



Mateusz Skutnik



photo by: Marcin Biodrowski


~
I’m an independent game designer and comic book author.
Telling stories – that’s what I always wanted to do. That’s what I’m doing.
Whether through comics or games – both mediums work fine for me.
~
Gdański twórca komiksów i gier. Urodzony w Poznaniu, rocznik 1976.
Z wykształcenia architekt, absolwent Politechniki Gdańskiej.
Dyplom w katedrze Historii Architektury Polskiej.
Twórca serii komiksowych: Rewolucje, Blaki, Morfołaki.
Twórca gier komputerowych: Submachine, Daymare Town, Slice of Sea.
Twórca gry karcianej Submachine.
Scenarzysta filmu “Kinematograf” w reżyserii Tomasza Bagińskiego.
~
“He totally can, but refuses to draw a straight line.”
Thumpmonks, 2018.
~
I’m not a content creator and this is not content.
~
I strongly oppose the use of AI in art creation.
~
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