Submachine watercolor 2021 01
January 22, 2021
It’s been a long time. How have you been? I’ve been really busy being solved. You know, after you solved me?
It’s been a long time. How have you been? I’ve been really busy being solved. You know, after you solved me?
After months of inking this is somewhat refreshing. Welcome back, old friends.
Day 51. People often ask me – are there going to be any pipes in my new game.
Day 52. People also often ask me – are there going to be any machines in my new game.
Day 53. I might have gone a bit overboard with this one…
Day 54. Just relaxing underground…
Day 55. Just relaxing underground in color.
Day 56. I sense a theme…
Day 57. Imagine darkness.
Day 58. Never mind, I did it for you.
Day 59. Early morning totally professional game design session.
Day 60. Teleporter designed by my daughter. :D
Day 61. Now with more energy.
Day 62. So, by now we’re two inktobers deep in this. Cool, cool.
Day 63. Let’s stay connected.
Day 64. The plan.
Day 65. Find the trip-up.
Day 66. Execute.
Day 67. Let’s face it.
Day 68. Impatient improv.
Day 69. Meanwhile in the loop.
Day 70. Meanwhile, today I made some changes in the Submachine Card Game. This card is now obsolete.
Day 71. Immortalised yesterday’s fallen card by redrawing it in my sketchbook.
Day 72. And the transformation is complete.
Day 73. Back in business.
Day 74. Sunday grind.
Day 75. Abundance of clicks.
Day 76. Almost forgot.
Day 77. The grind.
Day 78. Cross hatched crossword.
Day 79. Hello there.
Day 80. Thank You for watching. Good night and good luck.
Day 21. Guess where I’ve been today.
Day 22. Muh subconscious.
Day 23. Release of 10 Gnomes in Malmo.
Day 24. An idea for next Submachine.
Day 25. Fly.
Day 26. The Lighthouse.
Day 27. Since I can’t show you drawings for the new game – I’m showing you ALL the drawings for the new game. And there will be more…
Day 28. What is it, daddy?
Day 29. Well, back to it. Next batch of ink drawings for the big game…
Day 30. It’s not finished yet, but please, do come in.
Day 31. Easter is cancelled. Tradition is not.
Day 32. Revelation.
Day 33. Should we even keep counting?…
Day 34. Things I can’t show you yet.
Day 35. Sandman returns.
Day 36. Ideas for NEW Submachine come as they please.
Day 37. Boxed in.
Day 38. Let me out.
Day 39. Boxed in in color.
Day 40. Advanced lighting system. Top of the line I’d even say.
Day 41. Never forget.
Day 42. I had to draw a cheat sheet for my wife so she could understand all time jumps in “the Last Dance”. :D
Day 43. Layers, like in photoshop. Except in real life.
Day 44. Layered, colored.
Day 45. :D
Day 46. Meanwhile, outside.
Day 47. That’s it, I’m going back underground. Or should I say: I’m going subterranean.
Day 48. Meanwhile, outside.
Day 49. Yes, my sketches are basic, I admit.
Day 50. Day… 50… Let that sink in… Day… Fifty…
Day 1. The work continues.
day 2. Quarantine.
Day 3. Time to pack?
Day 4. Hang on.
Day 5. We’re in this together.
Day 6. Sidequest: find gnomes. :D
Day 7. #AloneTogether.
Day 8. This feels like inktober…
Day 9. … but it’s actually #inkorona. Sidenote: do NOT board your windows.
Day 10. On hold.
Day 11. Familiar sketchbook.
Day 12. Late night fear.
Day 13. 13 is not my lucky number.
Day 14. State of mind after two weeks of isolation.
Day 15. Back to the roots.
Day 16. Change of subject.
Day 17. Oh, hai.
Day 18. Coming soon to a quarantine near You!
Day 19. Trolling gnomes since 2008.
Day 20. Don’t ask.
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August 20th 2019
First sketches, basic design.
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August 21st 2019
First prototype deck. Played and tested.
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August 22nd 2019
Prototype 2 deck. Added 10 more cards. Played and tested.
Prototype 3 deck. Doubled two cards. Played and tested.
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August 23rd 2019
Prototype 4 deck (final). Added 4 new unique cards, deck is complete, game is done and fully playable.
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August 25th 2019
Announcement teaser.
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August 26th 2019
Game is revealed on social media.
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Added navigation icons to the card design. This solves two problems at once. Vertical orientation and efficient card information when holding in hand.
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August 27th 2019
First room card prototype created in Adobe Flash.
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August 28th 2019
Full deck listing. Full deck in beta.
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August 29th 2019
First physical print of complete deck in beta (feature complete).
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August 31st 2019
Single player testing.
Results shared on social:
“Good news! Just tested my Submachine Card Game for single player mode and yes, you can totally play it by yourself.” [src]
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September 2nd, 2019
First draft of “instruction and game rules” is written down in polish language.
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September 7th, 2019
First card drafts with graphics taken from Submachine games.
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September 10th, 2019
Beta deck v2 with color graphics taken from Submachine games.
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September 13th, 2019
First print of the color beta deck. (Looks awesome). :D
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September 17th, 2019
three cards reprinted with changed colors, original prints had misprinted colors.
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November 4th 2019
Rebalancing the deck. After extensive testing I’m slightly altering the flow of the game. 5 cards taken out, other 5 duplicated. Deck is still at 100 total.
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November 6th 2019
Big change today. 17 out of 100 cards were altered. It’s the first “vertical” version.
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February 25th, 2020
New mechanic added (card switching) after play session with professional card players.
Updates to instructions, card descriptions and pictograms on cards.
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May 20th, 2020:
Unification of machine game mechanic (changed from 6 different cards to 2 cards tripled in the deck).
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August 3rd 2020:
Added more colors to room color pool (grey, blue), colors tweaked.
Changed colors of doors / ladders to steel grey.
August 6th 2020:
New version of the deck printed(ver 7.0)
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August 10th 2021 (yes, a year later) :D
discovered game breaking bug, 5 cards could hard lock the game (2x trashcan, 3x machine), immediately breaking it. As result: 8 cards removed from the deck (2x trashcan, 3x machine, 3x cog), and replaced by 8 other cards expanding the number of those cards in the deck (2x portal, 2x grating, 2x key, 2x lockpick)
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August 12th 2021
[lockpick] card changes it’s mechanic (opens all 3 instead of 2x)
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August 18th 2021
game start: each player get 9 cards instead of 7 (prolongs the game, prevents winning outright in third round).
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August 31st 2021
Created more unique closed door variants (34 cards instead of 18 x2)
Deck size stays the same (100 cards), but is more varied.
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March 5th 2024 (yes, 3 years later…)
Redesigned card back.
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May 10th 2024
Added new mechanic and new 4 cards (Note card). To keep the deck at 100 cards 4 cards were removed (2x switch on back wall and 2x ladder).
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May 20th 2024
Added more colors to room design (gray and dark blue-gray).
Added back black movement arrows on “new passage” cards (ommited in print from 2021).
New version of print files prepared for proofing.
Preparation of campaign page on Kickstarter.
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May 23rd 2024
Card reveal
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May 26th 2024
Pre-launch page on Kickstarter goes live.
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June 12th 2024
Launch date reveal.
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June 21st 2024, Friday.
Kickstarter campaign launch.
Funding goal reached after 2.5 hours.
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June 23rd 2024, Sunday.
All 500/500 early bird type rewards gone.
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June 26th, 2024, Wednesday.
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July 3rd 2024, Wednesday.
First stretch goal reached (700 backers).
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July 21st 2024, Sunday, 9 pm.
End of Kickstarter campaign.
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August 8th 2024, Thursday.
Fulfillment: All Steam keys for Submachine Legacy sent out to everyone who pledged with that add-on.
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September 22nd 2024, Sunday.
Game rulebook is complete in two languages: English and Polish.
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September 26th 2024, thursday:
Fulfillment: All prototype cards sent out, except for 3, which will be sent with watercolor paintings later on.
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October 9th 2024, wednesday:
Fulfillment: All proofing cards sent out, except for one (lack of address).
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October 15th 2024, tuesday:
Fulfillment: All ink drawings sent out.
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October 18th 2024, friday:
Game rulebook translations: all 6 translations that will be added to factory sealed first print are complete. These are: English, Polish, French, Spanish, German and Italian.
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November 23rd 2024, saturday:
Fulfillment: All watercolors painting has been sent out, except for one (still undecided what to paint).
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November 27th, 2024, wednesday:
Final production sample – straight from Shanghai to Gdansk. The complete game with it’s full packaging, including metal can, all rulebooks, outer shipping box. Checking for all smallest imperfections before greenlighting factory production of entire run. Example of such small change – the hologram on the metal can was upside down. :D
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February 24th 2025, monday:
Fulfillment of the final product begins. Card game is being sent out to all backers.
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March 12th, 2025, wednesday:
Thumpmonks release official soundtrack for the game to accompany and enhance atmosphere and immersion of gameplay.
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