Back to Watercolor
June 5, 2020
After months of inking this is somewhat refreshing. Welcome back, old friends.
After months of inking this is somewhat refreshing. Welcome back, old friends.
Day 51. People often ask me – are there going to be any pipes in my new game.
Day 52. People also often ask me – are there going to be any machines in my new game.
Day 53. I might have gone a bit overboard with this one…
Day 54. Just relaxing underground…
Day 55. Just relaxing underground in color.
Day 56. I sense a theme…
Day 57. Imagine darkness.
Day 58. Never mind, I did it for you.
Day 59. Early morning totally professional game design session.
Day 60. Teleporter designed by my daughter. :D
Day 61. Now with more energy.
Day 62. So, by now we’re two inktobers deep in this. Cool, cool.
Day 63. Let’s stay connected.
Day 64. The plan.
Day 65. Find the trip-up.
Day 66. Execute.
Day 67. Let’s face it.
Day 68. Impatient improv.
Day 69. Meanwhile in the loop.
Day 70. Meanwhile, today I made some changes in the Submachine Card Game. This card is now obsolete.
Day 71. Immortalised yesterday’s fallen card by redrawing it in my sketchbook.
Day 72. And the transformation is complete.
Day 73. Back in business.
Day 74. Sunday grind.
Day 75. Abundance of clicks.
Day 76. Almost forgot.
Day 77. The grind.
Day 78. Cross hatched crossword.
Day 79. Hello there.
Day 80. Thank You for watching. Good night and good luck.
download the game | watch video from location
This game was created during the Covid-19 quarantine in March and April of 2020.
Day 21. Guess where I’ve been today.
Day 22. Muh subconscious.
Day 23. Release of 10 Gnomes in Malmo.
Day 24. An idea for next Submachine.
Day 25. Fly.
Day 26. The Lighthouse.
Day 27. Since I can’t show you drawings for the new game – I’m showing you ALL the drawings for the new game. And there will be more…
Day 28. What is it, daddy?
Day 29. Well, back to it. Next batch of ink drawings for the big game…
Day 30. It’s not finished yet, but please, do come in.
Day 31. Easter is cancelled. Tradition is not.
Day 32. Revelation.
Day 33. Should we even keep counting?…
Day 34. Things I can’t show you yet.
Day 35. Sandman returns.
Day 36. Ideas for NEW Submachine come as they please.
Day 37. Boxed in.
Day 38. Let me out.
Day 39. Boxed in in color.
Day 40. Advanced lighting system. Top of the line I’d even say.
Day 41. Never forget.
Day 42. I had to draw a cheat sheet for my wife so she could understand all time jumps in “the Last Dance”. :D
Day 43. Layers, like in photoshop. Except in real life.
Day 44. Layered, colored.
Day 45. :D
Day 46. Meanwhile, outside.
Day 47. That’s it, I’m going back underground. Or should I say: I’m going subterranean.
Day 48. Meanwhile, outside.
Day 49. Yes, my sketches are basic, I admit.
Day 50. Day… 50… Let that sink in… Day… Fifty…
Day 1. The work continues.
day 2. Quarantine.
Day 3. Time to pack?
Day 4. Hang on.
Day 5. We’re in this together.
Day 6. Sidequest: find gnomes. :D
Day 7. #AloneTogether.
Day 8. This feels like inktober…
Day 9. … but it’s actually #inkorona. Sidenote: do NOT board your windows.
Day 10. On hold.
Day 11. Familiar sketchbook.
Day 12. Late night fear.
Day 13. 13 is not my lucky number.
Day 14. State of mind after two weeks of isolation.
Day 15. Back to the roots.
Day 16. Change of subject.
Day 17. Oh, hai.
Day 18. Coming soon to a quarantine near You!
Day 19. Trolling gnomes since 2008.
Day 20. Don’t ask.
Poza kanonem – recenzja komiksu „Rewolucje #11: Apokryfy”.
We wrześniu 2018 roku świat tworzonych przez Mateusza Skutnika „Rewolucji” wzbogacił się o kolejny, już jedenasty, tom zatytułowany „Apokryfy”. Wydawcą, niezmiennie od 2011 roku, kiedy to seria została przejęta od Egmontu, jest Timof Comics. Skutnik rozwija uniwersum osadzone w steampunkowym anturażu konsekwentnie od 2004 roku, sprawiając, że „Rewolucje” są jedną z dłużej ukazujących się polskich serii komiksowych. Bogaty w symbolikę i odniesienia do naszej rzeczywistości świat to niewyczerpana kopalnia pomysłów, tym bardziej że autor często zaprasza do współpracy zaprzyjaźnionych scenarzystów. Nie inaczej jest w „Apokryfach”. Tom ten stanowi bowiem antologię zbierającą osadzone w świecie „Rewolucji” opowieści do tej pory rozrzucone w różnych magazynach i zinach komiksowych. Punktem wspólnym historii zawartych w prezentowanym tomie jest ich „niekanoniczność”. W tym kontekście tytuł jedenastego tomu okazuje się nad wyraz trafiony. Poszczególne nowele co prawda osadzone są w rewolucyjnej konwencji, ale trudno umiejscowić je stricte w uniwersum stworzonym przez Skutnika. Najlepszym tego przykładem może być komiks ukazujący polski szturm na Monte Cassino. Oprócz przedruków starych opowieści w „Apokryfach” znalazło się też miejsce na materiał premierowy. Dwadzieścia jeden nowel komiksowych z pewnością zaspokoi apetyt nawet największych fanów. Zwłaszcza że jednocześnie w albumie znajduje się zapowiedź kolejnego, dwunastego tomu. Czekamy z niecierpliwością!
Karol Sus
Come on boys and girls, let’s take a look at last year, but be haste, for I have little time to spare. Details on why below.
Plan A
the-Big-Game. I think there’s nothing more to say here. I don’t want to dwelve on the specifics and milestones, but the plan is to actually finish and release the game this year. Oh, and I also plan to reveal the actual name of the game this year as we go along. Not sure how to do it yet, I’ll probbaly create a video with the reveal. But not sure when to do it. I think I’ll keep it secret until I have a feature-complete build on my hands. I’m also falling into the feature creep a bit, which is scary. I’ll just have to say “enough!” at some point, and I’m bad at it. The same thing happened with ‘Where is 2019?’. If not for the December deadline I’d just be adding more and more to this game. But here it is, THE plan for 2019. There’s almost nothing else on my mind right now. The focus is set, engines are being revved and the countdown to liftoff already begun.
Aaaaaaand the countdown is still running. Ok, hold on, don’t laugh, don’t leave the stream just yet. Look here, listen. It’s nothing new when I say that I have a HUGE PROBLEM with estimating exactly how long my work will take. Especially if the project at hand is not one hundred percent written and sketched at that time. Having said that – when I look at the big game right now – it’ll be about 50 percent larger than expected. As in actual rooms / views count. Besides that, it will be much more complicated graphics-wise. Ok, in lamen terms – it’ll be bigger and prettier, and it just takes more time. But I assure you, right now I’m working around the clock daily, including weekends, I guess that’s the way these things work. Once I heat the furnace, the production goes into insane mode, so to speak. Title reveal was postponed intentionally by me after learning closer about how Steam actually works and it’s policy on being able to reserve a game name (spoilers: it’s non-existent, therefore you STILL don’t know what the game name is). Me being totally in tune with the big game development is also the reason why this article comes so late. I had to literally force myself to exit photoshop and game maker to write this.
Plan B
10 Gnomes in Oristano. I know what you’re thinking. You’re thinking: Hold on now, you cheeky bastard, is the game already done and you’re just witholding it from us? Like the one in Paris? Well, not entirely. It’s like 85% ready. The locations are done, the gnomes are not. I’m shooting for June or July release. Probably July.
Aaaand, as expected, May it was. This game marks the first time of gnomes being actually nicely animated in Spine, I know, about time, right when the series is almost done. What can I say, I learn along the way. Not sure what I’ll learn in the future, because, you know, the path is winding and it’s all foggy down here on the treacherous road to game development immortality. Wait, when did I become a prosaist? I guess I’m reading too much Wegner nowadays. But the gnomes being released earlier was also a sign of deepened focus on the big game – I was just cleaning the house before the big push. Go and download the gnomes here.
Where is 2020? We’ll continue the adventure of Santa, we’ll find out what happens after he met Seaweed and move forward the narrative. Some of you are asking for a point and click gameplay to return in this series. We’ll see.
What do you think happened. He moved away from the Seaweed and went in different direction. Is that symbolic? Well, no. Santa just has his own boombastic adventures this year and met another prominent figure at the end of this game. Go find out who it was here.
Plan C
So here’s the thing. There is no plan C. And this is kind of big news. It’s also the testament of how much I want to focus on the big game. This year, for the first time since… Let me think… 2003?… So for the first time since 16 years I’m not doing a new comic book. The streak ends here. I’m diving straight into the big game right now in January and don’t expect to surface until the release.
Aaand there was no comics this year. Not even a single page was drawn. All drawing powers went straight into the big game. Well, there, and I also took part in this year’s Inktober challenge. I like a good drawing challenge from time to time. Honestly – this was not a good challenge. Not challenging enough, if you will. Read more about it here. Oh, almost forgot, I also helped in graphical translation of Crumb comic book. Graphical translation? What is this? Find out here (once I write about it in the future :D As you can see there’s no time spare for side projects here).
Unexpected Plan D
Seems I can’t just focus on one thing at any given time, even if I try. This is how the Submachine Card Game came to be. Me resting my mind from gamedev for a bit. This game was developed in August and right now I’m looking into ways of publishing it. Read more about this game here.
So, that’s 2019. Let’s take a look at what’s coming up…
Take a look at the above picture. What do you see? Lot’s of red? True. But I see a man who THOUGHT he’ll release the big game to the point of writing down actual spoilery development milestones on the yearly projects page. Includin the actual game name at the top. That’s how much I thought I’d be able to release the game in 2019. And here we are.
Plan A
The big game. Drawing all remaining inks. Painting all watercolors. Finishing puzzles, adding intro, outro, finishing the game. Testing. Creating three trailers: reveal, release and gameplay. Besides all that – the future is foggy.
Plan B
But not so foggy for me to not see that there are 10 Gnomes in Malmo and Where is 2021? on the horizon. Because they are. Gnomes being penultimate in the series, Santa not.
Plan C
Things that are uncertain and/or unlikely. Trying to publish Submachine Card Game. Still not sure what to do with this one. I’m torn between getting a publisher and releasing it myself. Maybe getting back to comics? But that’s a big question mark right here. We’ll see.
That’s all I’ve got for you this sunny morning of non-winter in Poland.
I’m going straight back to drawing board, got some more locations to draw for the big game.
Go away now.