Slice of Sea
November 11, 2021
Slice of Sea is a peaceful adventure and puzzle game. You play as Seaweed, a sea creature clearly out of their element. Explore desolate world of dust, all hand-drawn on paper in unique art style. Collect items, solve puzzles and lead Seaweed back home to the sea. Music was created by Thumpmonks and main theme song written and performed by Cat jahnke.
steam store page | itch.io game page | reddit | homepage | title reveal
Major update and overhaul 2023
the mind spark that started it all… | Seaweed begins | pre-alpha timestamp
first ink sketch | atmospheric sketch | textured sketches | background sketches
p2019 | p2020 | p2021 | layering test | coloring test | ingame ink | bricks
Seaweed inside | Final Atmosphere | covid-19 quarantine | wywh
main trailer | gameplay trailer | release trailer | Let me go Home lyrics
Steam Windows release: 11/11/2021 | Steam macOS release: 25/11/2021
reviews: Dasein Con Amore, adventuregamers.com, Kaftann, Jatsko,
TouTiao, Doredel, the Pixel Post, Buried Treasure, the Games Brew,
Sensu Stricte, Hey Poor Player, Polygamia, Indie Planet, PC Gamer,
Indie Game Reviewer, Indie Hive, Gaming Professors
interview: gamespark.jp
post mortem: full devlog 2018-2021
Slice of Sea biggest milestone
July 26, 2021
Yesterday I reached the most important milestone in Slice of Sea development, and I find it somewhat poetic. All puzzles are done and ready. That means entire gameplay is ready and the game is playable from start to finish. I’d say the game is 90% ready. Things still missing: intro, outro and some flavor graphics and non-interactable animations. I’m basically at the finish line, or the last lap to be exact. I can see the light at the end of a 4-year long tunnel. Time to get mildly hyped. #sliceofsea
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