Submachine Card Game • timestamps


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August 20th 2019
First sketches, basic design.

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August 21st 2019
First prototype deck. Played and tested.

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August 22nd 2019
Prototype 2 deck. Added 10 more cards. Played and tested.
Prototype 3 deck. Doubled two cards. Played and tested.

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August 23rd 2019
Prototype 4 deck (final). Added 4 new unique cards, deck is complete, game is done and fully playable.

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August 25th 2019
Announcement teaser.

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August 26th 2019
Game is revealed on social media.

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Added navigation icons to the card design. This solves two problems at once. Vertical orientation and efficient card information when holding in hand.

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August 27th 2019
First room card prototype created in Adobe Flash.

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August 28th 2019
Full deck listing. Full deck in beta.

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August 29th 2019
First physical print of complete deck in beta (feature complete).

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August 31st 2019
Single player testing.

Results shared on social:
“Good news! Just tested my Submachine Card Game for single player mode and yes, you can totally play it by yourself.” [src]

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September 2nd, 2019
First draft of “instruction and game rules” is written down in polish language.

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September 7th, 2019
First card drafts with graphics taken from Submachine games.

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September 10th, 2019
Beta deck v2 with color graphics taken from Submachine games.

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September 13th, 2019
First print of the color beta deck. (Looks awesome). :D

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September 17th, 2019
three cards reprinted with changed colors, original prints had misprinted colors.

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November 4th 2019
Rebalancing the deck. After extensive testing I’m slightly altering the flow of the game. 5 cards taken out, other 5 duplicated. Deck is still at 100 total.

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November 6th 2019
Big change today. 17 out of 100 cards were altered. It’s the first “vertical” version.

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February 25th, 2020
New mechanic added (card switching) after play session with professional card players.
Updates to instructions, card descriptions and pictograms on cards.

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May 20th, 2020:
Unification of machine game mechanic (changed from 6 different cards to 2 cards tripled in the deck).

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August 3rd 2020:
Added more colors to room color pool (grey, blue), colors tweaked.
Changed colors of doors / ladders to steel grey.
August 6th 2020:
New version of the deck printed(ver 7.0)

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August 10th 2021 (yes, a year later) :D
discovered game breaking bug, 5 cards could hard lock the game (2x trashcan, 3x machine), immediately breaking it. As result: 8 cards removed from the deck (2x trashcan, 3x machine, 3x cog), and replaced by 8 other cards expanding the number of those cards in the deck (2x portal, 2x grating, 2x key, 2x lockpick)

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August 12th 2021
[lockpick] card changes it’s mechanic (opens all 3 instead of 2x)

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August 18th 2021
game start: each player get 9 cards instead of 7 (prolongs the game, prevents winning outright in third round).

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August 31st 2021
Created more unique closed door variants (34 cards instead of 18 x2)
Deck size stays the same (100 cards), but is more varied.

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March 5th 2024 (yes, 3 years later…)
Redesigned card back.

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May 10th 2024
Added new mechanic and new 4 cards (Note card). To keep the deck at 100 cards 4 cards were removed (2x switch on back wall and 2x ladder).

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May 20th 2024
Added more colors to room design (gray and dark blue-gray).
Added back black movement arrows on “new passage” cards (ommited in print from 2021).
New version of print files prepared for proofing.
Preparation of campaign page on Kickstarter.

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May 23rd 2024
Card reveal

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May 26th 2024
Pre-launch page on Kickstarter goes live.

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June 12th 2024
Launch date reveal.

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June 21st 2024, Friday.
Kickstarter campaign launch.
Funding goal reached after 2.5 hours.

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June 23rd 2024, Sunday.
All 500/500 early bird type rewards gone.

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June 26th, 2024, Wednesday.


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July 3rd 2024, Wednesday.
First stretch goal reached (700 backers).

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July 21st 2024, Sunday, 9 pm.
End of Kickstarter campaign.



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August 8th 2024, Thursday.
Fulfillment: All Steam keys for Submachine Legacy sent out to everyone who pledged with that add-on.
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September 22nd 2024, Sunday.
Game rulebook is complete in two languages: English and Polish.

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September 26th 2024, thursday:
Fulfillment: All prototype cards sent out, except for 3, which will be sent with watercolor paintings later on.
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October 9th 2024, wednesday:
Fulfillment: All proofing cards sent out, except for one (lack of address).
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October 15th 2024, tuesday:
Fulfillment: All ink drawings sent out.
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October 18th 2024, friday:
Game rulebook translations: all 6 translations that will be added to factory sealed first print are complete. These are: English, Polish, French, Spanish, German and Italian.
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November 23rd 2024, saturday:
Fulfillment: All watercolors painting has been sent out, except for one (still undecided what to paint).
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November 27th, 2024, wednesday:
Final preproduction sample – straight from Shanghai to Gdansk. The complete game with it’s full packaging, including metal can, all rulebooks, outer shipping box. Checking for all smallest imperfections before greenlighting factory production of entire run. Example of such small change – the hologram on the metal can was upside down. :D